The industry has standardized on layout tools — Figma, primarily — and an entire generation of product designers has come up without ever creating original visual elements from scratch. Brands ship work that looks indistinguishable from their competitors because the underlying craft of illustration, iconography, and a custom design language has thinned out. Generative AI has accelerated the trend, but it's also exposed the gap: the models can only remix what humans built first.
Across my career, I've been brought in by founding teams, Fortune 500 marketing orgs, and global enterprises specifically when a brand needed visual elements that couldn't be pulled from a stock library or a component kit — when the work needed to be the brand, not just use it.
Every engagement starts the same way: I study the brand and the audience to understand what the work needs to make people feel before they read a single word. Brands are usually defined by a small kit — a few colors, a couple of fonts, a photo treatment. My job is to expand that kit into a full visual vocabulary: the shape of a container, the iconography, the way an image breaks the visual plane, the rhythm of text across posters and signage. The goal is recognition without the logo.
That has meant different things on different projects:
The brands speak for themselves. IGN became the dominant name in gaming media. The (redacted) OS icons shipped on tens of millions of desktops. The Schneider Electric and Corteva icon systems are still in use, still recognizable, still doing the work of the brand in places where the logo isn't.
The photorealistic illustrations between 2003 and 2008 helped Fortune 500 clients level up their marketing materials and measurably increase sales. The Corteva app icon system launched an identifyable app ecosystem as an independent company. The internal launch campaigns drove change-management adoption that would have stalled out on PowerPoint and emails alone.
The longest-running outcome is the bench. The team I built and mentored across my past roles now lead various creative teams at Ancestry, Apple, and Google — and the standards we set for creative are still the reference point those teams build from.
The through-line is simple: original work, made by hand, that brands and customers can recognize on sight. It's the kind of creative that generative tools still can't produce — because it's the kind of creative they had to be trained on.
